Applications of Digital Technologies to Humanities Research
Catalog Course Description:
This course will provide students a hands-on project-based approach to
imaging, new media, text, databases, metadata and
accessibility, rights management and other issues central to contemporary humanities research.
- Students will be able to organize, plan, and execute a program
of humanities research using computer tools.
- Students will come away with a broad understanding of the use
of computer technologies in a wide range of humanities disciplines
including text, imaging, new media, databases, as well as understanding
the application of important concepts of rights management, metadata,
and accessibility issues in preparing digitally based humanities research.
- Select appropriate encoding standards for various media: text, audio, video,
- Understand features of naming conventions and schemes for
- Identify rights associated with various types of works: copy-right,
public-domain, permissions, use statements.
- Know one or more schemes for identifying content for archiving
and retrieval purposes.
- Test electronic works for accessibility.
- Understand and test research presentation formats for interoperability.
- Validate coding schema.
- Construct multi-lingual encodings.
- Select and use project-documentation and presentation systems: spreadsheets, databases
- WEB based delivery systems
- Text editing/authoring tools
- Image editing/conversion tools
- Sound editing/conversion tools
- Code validation tools
Content and Evaluation
This course is comprised of a mixture of readings, lectures, lab sessions, and project assignments.
The course covers a wide range of material. Students will be expected to read
and understand technical information that will not be presented in lecture form.
Lectures will presume that students have learned the reading material. Group sessions
will focus on readings and ensure that key concepts are extracted.
Lab sessions will focus on the practicalities of organizing and executing
web-based presentation of project data.
Additional lectures and guest presenters will focus on presentation and discussion of
issues particular to various research areas: text, imaging, new media, databases, etc.
The course will, where possible, connect with research current in various arts and
humanities disciplines, providing concrete examples for student projects. For example, student
teams might work together to "mine" an existing electronic archive, extract metadata, and
provide a scheme for linking to related electronic resources.
- 20% - class participation workshops
- 20% - reading assignments
- 60% - class project
- Week 1: Introductory
- scholarly communication
- Week 2: Rights management
- establishing your right to use materials
- setting out how materials can be used by others
- course project outline
- Week 3: Imaging
- digital image collections
- Week 4: New media 1 - video
- information design: visualization, simulation, modeling
- cultural impact of computing and new media
- Week 5: New media 2 - audio
- theoretical or speculative treatments of new media
- institutional role of new media within the academy
- Week 6: Text
- traditional applications of computing
in the humanities
- Week 7: Databases
- when the manipulation of the data is the research
- Week 8: Metadata and Accessibility
- what constitutes adequate identification of content
- ensuring access
- Week 9: Project Presentations
- students present term project
- Week 10: Preservation
- considerations for the long term